181511: Cop Killer by @Black Vegetable

May 22, 2009

My Rating: 2 stars

This mission is fine for what it is: a run for a brute to solo or duo. As an actual arc however, it doesn’t pass muster. The premise of the job is that the cops have begun to generically engineer supercops. They have to be put down so that villains, such as ourselves, can continue to operate. The mission is populated with Cage Consortium guards, and by 26 (count ’em) “Super Cops” belonging to a faction called “The Law”. You have to defeat all 26 of these juiced flat tops, in – what I’m assuming is – an effort to divert our tax dollars back to their usual benign benefactors. No, actually, the mission just makes some comments about the air smelling like bacon and has you kill the Super Cops. There’s nothing else to it.

Each encounter is the same. As you approach, a Super Cop yells “Intruder!” You then defeat him and his backup. As he dies, he says “You have no chance to survive. Make your time…” I don’t actually know what he means by the second sentence. Whatever he didn’t finish saying before I put my boot in his mouth will just have to remain a mystery, much like why I chose to run this mission instead of just showering and getting ready to go to court to fight someone who I helped register a car for, who then racked up over $1,000 dollars in tickets, 2 years ago, before removing himself from the registration so that I could deal with the mess. We’ll see what the Hearing Examiner has to say about all of that though. I have 2 hours to get ready, so I’m off.

As an aside, I ran this very quickly, in the 15 minutes before morning maintenance today (Friday, 5/22/09). My new SS/Will made it to level 8 in the mission, with about 10 seconds to spare, as it completed.

182619: Johnny Dangerously by @Rathulfr

May 21, 2009

My Rating: 3 stars

Fun mission. Good dialogue. Funny character biographies. Its not really a villainous mission in any sense, but for a ridiculous change of pace, its nice. Johnny hires you to take out two other mobsters, Roman Moronie and Danny Vermin, before they kill his brother. The mobsters are surrounded by Family and aren’t overpowered, even for a lowly level-7 brute such as I was when I ran this.

I’m going to run out to see what White Castle’s new Pulled Pork Sammiches taste like, so, before I go, here’s some dialogue from the aforementioned mobsters, and their biographies:

Roman Moronie: Roman Troy Moronie was responsible for The Mother’s Day Massacre, The Christmas Day Slaughter, The Lincoln’s Birthday Mutilations, and The Groundhog’s Day Beheadings. The years hadn’t softened Moronie; he continued to murder the English language, and anyone else who got in his way. He was deported to Sweden, but says he’s not from there.

This is Roman’s dialogue, as you make for him the cement shoes:
[NPC] Roman Moronie: Dis country was founded so that the liberties of common patriotic citizens like me could not be taken away by a bunch of fargin’ iceholes like yourselves.
[NPC] Roman Moronie: What are you doing here, icehole? Don’t bull sty me.
[NPC] Roman Moronie: You fargin’ sneaky bastage.
[NPC] Roman Moronie: You miserable icehole, I’ma gonna nail you to the wall!
[NPC] Roman Moronie: I’ma gonna crush you in a meat grinder, you dirty sunnamon batches!
[NPC] Roman Moronie: You gonna wind up with your bells in a sling.
You have defeated Roman Moronie
You took down Moronie. What a mouth on that guy!
[NPC] Roman Moronie: You lousy cork-soaker — you have violated my fargin’ rights!

Danny Vermin: Danny Vermin fulfilled a lot of people’s prophecies by becoming a real scumbag. He enjoys collecting protection money, putting women to work, loan-sharking, and planting bombs in people’s cars. These are a few of his favorite things. He claims to be handicapped: he’s psychotic.

Danny’s last words, as spoken to myself:
[NPC] Danny Vermin: Dames are put on this earth to weaken us, drain our energy, laugh at us when they see us undressed.
[NPC] Danny Vermin: You shouldn’t have hurt me, Jotnara. My mother hurt me once — ONCE.
[NPC] Danny Vermin: I am handicapped: I’m psychotic!
You have defeated Danny Vermin
You stopped Danny Vermin and saved Johnny’s brother!
[NPC] Danny Vermin: You shouldn’t have beat me, Jotnara. My father beat me once . . .

156876: Hunk-A-Hunk-A-Burnin’ Love by @Amelia Lynn

May 21, 2009

My Rating: 4 Stars

Nicely done. The mission description says “Don Mathias has been spurned by Lady Deseri, the object of his affections. He wants you to take her out. Quite an opportunity to get in good with The Family…” Running through this was like playing Romeo and Juliet meet Jack the Ripper.

The intro dialogue was a small wall of text, but it was all in-character. The Don speaks like someone out of My Cousin Vinny. He’s got an interesting jaw. There are two custom mobs, Lady Deseri and her boyfriend, Deago Caberone. Like in the Princess Bride, they have something worth living for. More’s the pity then…

The run was fast. You fight mooks. You then take out the two named mobs, above. The Lady dropped quickly. I can’t even name her powersets. She had a gun, didn’t like it when I hit her, and actually cried about it in a way that wasn’t completely emo. She runs, but Air Superiority and a bunch of Super Strength attacks made short work of that. When she dies, you see “you have killed a beautiful young girl, for choosing love over power,” in the chat area. Some people will balk at the idea of “killed”, because of how they RP. I liked it. It was villainous. It was tragic, brutal and villainous.

Deago put up more of a fight. He’s a Thugs/Fiery Aura MM. Without inspirations, my level 6 brute would never have made it. He actually killed me once, but that was just a setback. The Don made a request of me before I entered the mission, concerning him. “You may run into her precious wuss boyfriend in there. Bring me his… testicular virility. Yeah. Yeah, do that.” Here’s some sample dialogue from the mission:

When fighting Deseri:
[NPC] Lady Deseri: This isn’t necessary! You don’t understand!
[NPC] Lady Deseri: AHHH! I”M WOUNDED!
[NPC] Lady Deseri: Deago! My love we must escape!
[NPC] Lady Deseri: *sob*
[NPC] Lady Deseri: Oh my love! I am dying!
You have defeated Lady Deseri
[NPC] Lady Deseri: We… will always be together now…
You have killed a beautiful young girl, for choosing love over power.

When fighting Deago:
[NPC] Deago Caberone: It’s ok baby. I’ll protect you.
[NPC] Deago Caberone: You don’t have to do this, you know! I’ll pay you twice what he’s offering!
[NPC] Deago Caberone: This is insane! That old lech wouldn’t know what to do with her if he had her!
[NPC] Deago Caberone: Please! You’re making a mistake!
[NPC] Deago Caberone: NO! Deseri- run!
You have defeated Deago Caberone
You’ve managed to kill a young man in love and remove his… testicular verility. Good job.
[NPC] Deago Caberone: I.. love you… my darling… soon we will be together… forever…

Another thing that I enjoyed is that, apparently, the Don did really dig Deseri. He was all broken up about having to put the hit on her, but in a case of “If I can’t have her, no one will,” he did it, and he wasn’t happy with my success at all, come the end of things. Nicely done, Amelia Lynn. These are the kinds of arcs I like running with a villain, and you did it with one mission. Kudos.

132570: Bride To Be by @Colossal

May 21, 2009

My Rating: 2

You are hired by Bunny Lane to retrieve her husband-to-be so that they can exchange wedding vows and she can apparently become wealthy. There were custom mobs present, and some boss dialogue, but overall, there was nothing memorable in this mission. Back on the Test server, when MA was in beta, Pohsyb also uploaded a wedding-themed mission. The bride was human and the groom was demonic, as was the wedding party. It was much more memorable than this, due to ridiculousness and NPC chatter.

So, Bunny Lane, its definately going to be better for you than it was for me.

Bunny Lane's fiance is having second thoughts

Bunny Lane's fiance is having second thoughts

173122: Call of Cthulu by @Assault Tech

May 21, 2009

My Rating: 2 stars

I went into this mission with my new brute at level 5 really hoping for something special, because I’ve been a fan of Lovecraft for something around 16 years. I was disappointed.

You’re recruited by a COT mage named “Shadow Man”. He explains that “The children of Longbow have acquired our sacred text. The fools remain unaware of the our text’s ancient power, we must recover the book before they discover it’s true nature. Lord Cthulu demands you recover the sacred Necronomicon. Bring the text to me that we may begin his ascension!” Yes, he has “the our” in that sentence, comma splices, incorrect use of certain homonyms and the like. I’m not going to nitpick though. I’m not a a super-powered grammar proponent, but I do feel that anyone who is trying to incorporate Lovecraft’s lore into a mission should be well-versed in a particular manner of English.

So, after accepting the task to retrieve said tome, you enter a cargo ship, fight Longbow (not their children, which could have been interesting, if they were being corrupted somehow by the book) and click the glowie. You gain a clue, which says the Necronomicon is a fake. The contact is disappointed. The end.

There’s so much that could have been done with this, even if Longbow were used. There’s no dialogue in the mission, there’s nothing eerie or unnatural happening. I’m actually tempted to try my hand at a Lovecraftian homage, due simply to this mission, so maybe all has not been for naught.

Dead Cthulu should stay dreaming. Its pointless awakening to this.

Dead Cthulu should stay dreaming. Its pointless awakening to this.

Mids is retiring from development of COH Planner

May 21, 2009

Steiner will be filling his shoes. Its from this thread on the COH forums. The thread links to another on the Titan Network, in which Mids says the following:

Alas, the time has come for me to retire from development and maintenance of Mids’ Hero/Villain Designer.
It’s sad to say, but I’m not able to give it the level of attention and time that I could in the past.

So, with that in mind, I’ve taken the difficult decision to pass it on to someone who can give it the level of commitment it needs, as I’d very much like it to remain available and useful as a resource for the CoX community.

Steiner at the Titan Network has agreed to take it on, and will be handling future updates and such. Though I’m sure I’ll be checking up on him from time to time to keep him on the straight and narrow. Wink

I’d like to thank the community as a whole for the support and positive feedback you’ve always given me, I’ve very much enjoyed my tenure as ‘planner guy’.

153586: Natuu Investigation by @Stay-puft

May 21, 2009

My Rating: 3 stars

I ran this one with Jotara, my new brute. Tonight is a good night for quick missions. This was another well-put-together run. The writing was good, the action was quick. There were custom mobs and the mission had a plot. A drawback was that the mobs didn’t have custom info, but the mission dialogue wasn’t bad. It advanced the plot.

Initial dialogue

Initial dialogue

Its late and I’m going to bed, but here are some snippets of NPC dialogue before I crash:

This chick must have seen something. You hear her screams when you enter the mission:
[NPC] Elisa Harmon: Please, please let me go. I don’t know anything!
[NPC] Natuu Crusher: No witnesses!
[NPC] Elisa Harmon: Help, please!

A clue as to what’s going on with this Natuu bunch:
[NPC] Natuu Sniper: Round up this demon trash so we can convert their energy in the generator for the portal tap.
[NPC] Urz Minion: How dare you summon the Legion, You will cower and beg for your lives before this day is done!
[NPC] Natuu Sniper: What fresh hell is this?! Deal with ther intruders and throw them in with this lot.
[NPC] Urz Minion: More to feed on! DESTROY THEM ALL!

Confirmation. Simple but effective:
[NPC] Natuu General Kaza: We need more demon scum to power the portal generator so we can harness that power.

Boss fight, but not needed for mission completion. He was an LT to me, because I’m on Villanious. These were his final words, during the fight:
[NPC] Natuu General Kaza: This should provide some much needed entertainment.
[NPC] Natuu General Kaza: HA! HA! HA! You call that an attack?!
[NPC] Natuu General Kaza: Keep it coming.
[NPC] Natuu General Kaza: Not bad for a civvie.
[NPC] Natuu General Kaza: You must be allied with this demon scum

[NPC] Natuu General Kaza: You’ll never take me alive.
…and I didn’t. 😉

162217: ABCs for Villains by @Foggy Norman

May 20, 2009

My Rating: 4 stars

This is the first mission I’ve played in a while that I actually enjoyed. It was short, but entertaining. Your contact is Micky the Ear, an old broker. He sends you out to steal some televisions, with special instructions to only steal the “Fony Brand” TV’s. There is one television in the warehouse that is not a Fony. Its a Crey prototype. Grabbing it causes you to hallucinate, and triggers mobs to appear, some are ambushes, and others are stationary. These mobs are Rogue Island Police (RIP) officers, however, due to the hallucinations, they appear mutated and bestial to your character. I really enjoyed that. It was a nice touch to a short mission.

Mission dialogue is well-written, it sounds like it would come from Mickey. There are actual clues in the mission if you steal the Crey model and there’s nothing to slow you down. For a low-level mission, its very smooth.

I ran this mission with a new brute on Villainous. She’s level 4, Super Strength and Willpower. It was a lot of fun.

As an aside, I thought the contact’s name was Mickey the Ear, but the screenshot calls him Mikey the Ear. I’ll have to look into that sometime.

21710: Beatdown for Hire by @Caustic Mike

May 20, 2009

My Rating: 2 stars

Another mission with no real plot. It was quick run against Paragon Police with 3 NPC allies that could be rescued and join you: Crazy Joe, Lumpy and Sue Ann. I made a new brute on Pinnacle, the drunk server, to blow off some steam and solo a bit.

Sue Ann, Lumpy & Crazy Joe

Sue Ann, Lumpy & Crazy Joe

Going Rogue: Trailer and Press Release

May 12, 2009

A trailer has been released on this web page. A press release page has also been made live. The following information was included in the press release:

NCsoft and Paragon Studios to Challenge Gamers to Walk the Line Between Good and Evil–or Cross it!

SEATTLE, Washington – May 12, 2009NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs), and Paragon Studios™, the developer of City of Heroes®, today announced the development of City of Heroes Going Rogue™, the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005. As the name implies, Going Rogue will blur the line between heroes and villains in the first and longest-running super-powered comic book MMO game.

In the Going Rogue expansion, hero and villain characters will become immersed in the new parallel universe known as Praetoria, which is governed by Tyrant™, the evil incarnation of the game’s main protagonist, Statesman™. As gamers search for Tyrant and the rest of his Praetorian guard, implacable foes and fierce resistance will arise to face them from all sides, causing heroes and villains alike to question their loyalties.

City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles™ and villain archetypes to experience Paragon City™. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero’s or villain’s moral compass, which could eventually change the hero’s or villain’s alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game’s lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.

City of Heroes has brought a fresh new perspective to the MMO stage with its foray into the super-powered hero comic book genre, and we are excited to present gamers with even more innovative content in Going Rogue,” said Brian Clayton, general manager and executive producer at Paragon Studios. “For years, players could choose between playing as a hero or a villain. Now we will present a third, malleable path where players can be affected by the results of their actions, enabling them to further develop, unveil new perspectives, and overcome new challenges.”

NCsoft will share more details on Going Rogue in the coming months. The game is currently in development by NCsoft’s Paragon Studios, the City of Heroes development team that most recently launched the ground-breaking Mission Architect system. The launch of Mission Architect sets a significant milestone for City of Heroes as the first MMO to allow players to create user-generated content. City of Heroes has and continues to set new standards among its MMO peers and player community with its engaging and approachable comic book-inspired universe theme and consistent delivery of concepts that break the standard MMO mold.

GR_news_promo

So, what could this mean for us? Dual Pistols and Demon Summoning, for two things. A new box, on the scale of City of Villains. The ability to switch sides, naturally, and if we’re lucky, something native to Praetorian Earth as well. Power Customization could very well launch with this box. COV debuted with a graphical update to the COH engine. It wouldn’t be surprising if COR packaged technology on a similar scale. I do wonder how this will blend with the Mission Architect, and I’m excited at the possibility of having Statesman, Reichsman (who will most likely re-emerge during I15) and Tyrant over to barbecue.

Oh, an initial FAQ was also released just now, along with an official announcement from Paragon Studios.