Archive for July, 2009

63 And 66 Month Veteran Rewards announced on July 17, 2009

July 22, 2009

TheOcho (formerly Moderator8) madeĀ an announcement as to what the 63 and 66 month veteran badges and powers will be.

63 Months: Honorable

In addition to the Honorable Badge, each character can claim a power that, when activated, will completely remove any map of Fog of War.

66 Months: Enduring

As well as the Enduring Badge, each character will obtain the following:

  • +5 Salvage Inventory Slots
  • +5 Recipe Inventory Slots
  • +1 Auction House Inventory Slot

Upcoming Issue 16: Power Spectrum announced on July 15, 2009

July 22, 2009

I have so much catching up to do. This upcoming issue has me very excited. The first itiration of Power Customization is bringing us the ability to change the colors of our powers, individually, as in every power in a set can be independently colored. Super Strength and Martial Arts have little of this, so they’re getting alternate animations. Some kind of “theme” can be applied to powers. Powerset Proliferation is going in, in a HUGE way. The Character Creator is being updated, and the ability to really fine-tune mission difficulty settings is being added. You can specify how large your “party” is, even if soloing. šŸ˜‰

issue16

The official announcement can be found here.

Earth Assault for Dominators is apparently a new set, initially developed as a test by Sunstorm, when he joined the development team. Back Alley Brawler said that Poison, Pain Domination and Ninjitsu are supposed to be on the list. He’s looking at Devices and Traps but they may not be done is time for I16’s launch. Demon Summoning may or may not have a customizable Hellfire Whip (now all we need are chains). Martial Arts is getting a bunch of punches (yay) and Spines and Thorns are each going to be able to use each other’s animations, which will be tintable, as well as another set of new animations.

Going Rogue website updated on July 14 2009

July 22, 2009

Some background information on the Going Rogue expansion was recently released. This is lore, not game info. Biographies forĀ Maelstrom and Desdemona, two of the featured side-switching characters being introduced with the expansion are available. A biography page for Tyrant is set to follow “soon”.

Super Booster III: Superscience Available for Purchase

July 22, 2009

From the official website. This was released on July 13, 2009.

You knew it was coming…and now it’s officially here. Cater to your inner mad scientist by purchasing the Super Booster III: Superscience pack–now available for purchase at the NCsoft store for $9.99!

You don’t have to be a chemistry or biology enthusiast to love it! Get your hands on new science themed costume pieces, emotes, and costume change emotes.

But there’s more! The Super Tailor is a new Tailor NPC called the Cosmetic Surgeon, located near existing Tailors and enabled through purchase of Super Booster III: Superscience. The Cosmetic Surgeon can modify your character’s height, build, body type, and even gender in each of your costume slots. Transform from a 98-pound weakling into a huge beast! Experience spontaneous gender reversal! These amazing things are possible with–science!

Go here to purchase Super Booster III: Superscience and get your mad scientist groove on!

Additional Mission Architect Story Slots Available

July 22, 2009

From the official website:

Just can’t stop designing Mission Architect game play masterpieces? Well now you can increase your repertoire! Additional Mission Architect story slots are available for purchase (1, 2 or 5 them for $5.99, $9.99, and $19.99 respectively) up to a maximum of eight slots per game account.

Note: Existing rules applicable to inherent story slots also apply to purchased story slots. Having one of your published stories awarded with Dev’s Choice will free up one of your slots but getting one of your published stories suspended will result in that particular slot being unavailable for the duration of the suspension.

What are you waiting for? Put those creative juices to work! Login to the character select screen and click on the “Enter Store” to buy additional story slots and then share your new design creations with your City of HeroesĀ® brethren!

Issue 15 went Live on June 29, 2009

July 22, 2009

DuringĀ my absence from the game, Issue 15: Anniversary, was released. Details can be found here:

issue15

Mission Architect Updates included with Issue 15

  • Architect toolbox allows players to better and more easily polish their content before sharing it with the public.
  • Missions can now be selected for both “Hall of Fame” and “Dev Choice,” allowing players to attain both badges. “Dev Choice” missions also have selectable reward types.
  • Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they’re looking for even faster
  • New Server-wide Architect Chat channel
  • Plus several other features and improvements to Mission Architect

I’ve only just run a few MA missions, and I do like the new search options, and the ability to choose up to 3 descriptors for missions (from predefined lists). Missions can also be filtered for “your level” and text at the bottom of arc descriptions alert players if difficult options/situations are included in the arc, like mobs set to extreme, arch villains, elite bosses, and the like. Another nice option is searching with the mission’s completion status in mind. Arcs can be marked as finished, looking for feedback, and with other attributes which I can’t remember, to let players know their status. This way, you can be aware if you’re running a work-in-progress, or the final product.

Want to play a game?

July 22, 2009

Its been a while since I’ve had time to update this site. Issue 15 is live. Issue 16 has been announced, and the Going Rogue expansion has been announced as well. I’ve only been able to play a bare handful of times in the past few weeks, because of work on the house, but that should get better by next week. I just played “The Liquefactionist Manifesto” on a new villain (Plant/Thorns Dom) and loved it. Its the first mission I’ve ever given 5 stars too. I’ll play it over again and do a little write up for posterity as soon as I can.