Archive for the ‘City of Heroes’ Category

63 And 66 Month Veteran Rewards announced on July 17, 2009

July 22, 2009

TheOcho (formerly Moderator8) made an announcement as to what the 63 and 66 month veteran badges and powers will be.

63 Months: Honorable

In addition to the Honorable Badge, each character can claim a power that, when activated, will completely remove any map of Fog of War.

66 Months: Enduring

As well as the Enduring Badge, each character will obtain the following:

  • +5 Salvage Inventory Slots
  • +5 Recipe Inventory Slots
  • +1 Auction House Inventory Slot

Upcoming Issue 16: Power Spectrum announced on July 15, 2009

July 22, 2009

I have so much catching up to do. This upcoming issue has me very excited. The first itiration of Power Customization is bringing us the ability to change the colors of our powers, individually, as in every power in a set can be independently colored. Super Strength and Martial Arts have little of this, so they’re getting alternate animations. Some kind of “theme” can be applied to powers. Powerset Proliferation is going in, in a HUGE way. The Character Creator is being updated, and the ability to really fine-tune mission difficulty settings is being added. You can specify how large your “party” is, even if soloing. 😉


The official announcement can be found here.

Earth Assault for Dominators is apparently a new set, initially developed as a test by Sunstorm, when he joined the development team. Back Alley Brawler said that Poison, Pain Domination and Ninjitsu are supposed to be on the list. He’s looking at Devices and Traps but they may not be done is time for I16’s launch. Demon Summoning may or may not have a customizable Hellfire Whip (now all we need are chains). Martial Arts is getting a bunch of punches (yay) and Spines and Thorns are each going to be able to use each other’s animations, which will be tintable, as well as another set of new animations.

Going Rogue website updated on July 14 2009

July 22, 2009

Some background information on the Going Rogue expansion was recently released. This is lore, not game info. Biographies for Maelstrom and Desdemona, two of the featured side-switching characters being introduced with the expansion are available. A biography page for Tyrant is set to follow “soon”.

Super Booster III: Superscience Available for Purchase

July 22, 2009

From the official website. This was released on July 13, 2009.

You knew it was coming…and now it’s officially here. Cater to your inner mad scientist by purchasing the Super Booster III: Superscience pack–now available for purchase at the NCsoft store for $9.99!

You don’t have to be a chemistry or biology enthusiast to love it! Get your hands on new science themed costume pieces, emotes, and costume change emotes.

But there’s more! The Super Tailor is a new Tailor NPC called the Cosmetic Surgeon, located near existing Tailors and enabled through purchase of Super Booster III: Superscience. The Cosmetic Surgeon can modify your character’s height, build, body type, and even gender in each of your costume slots. Transform from a 98-pound weakling into a huge beast! Experience spontaneous gender reversal! These amazing things are possible with–science!

Go here to purchase Super Booster III: Superscience and get your mad scientist groove on!

Additional Mission Architect Story Slots Available

July 22, 2009

From the official website:

Just can’t stop designing Mission Architect game play masterpieces? Well now you can increase your repertoire! Additional Mission Architect story slots are available for purchase (1, 2 or 5 them for $5.99, $9.99, and $19.99 respectively) up to a maximum of eight slots per game account.

Note: Existing rules applicable to inherent story slots also apply to purchased story slots. Having one of your published stories awarded with Dev’s Choice will free up one of your slots but getting one of your published stories suspended will result in that particular slot being unavailable for the duration of the suspension.

What are you waiting for? Put those creative juices to work! Login to the character select screen and click on the “Enter Store” to buy additional story slots and then share your new design creations with your City of Heroes® brethren!

Issue 15 went Live on June 29, 2009

July 22, 2009

During my absence from the game, Issue 15: Anniversary, was released. Details can be found here:


Mission Architect Updates included with Issue 15

  • Architect toolbox allows players to better and more easily polish their content before sharing it with the public.
  • Missions can now be selected for both “Hall of Fame” and “Dev Choice,” allowing players to attain both badges. “Dev Choice” missions also have selectable reward types.
  • Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they’re looking for even faster
  • New Server-wide Architect Chat channel
  • Plus several other features and improvements to Mission Architect

I’ve only just run a few MA missions, and I do like the new search options, and the ability to choose up to 3 descriptors for missions (from predefined lists). Missions can also be filtered for “your level” and text at the bottom of arc descriptions alert players if difficult options/situations are included in the arc, like mobs set to extreme, arch villains, elite bosses, and the like. Another nice option is searching with the mission’s completion status in mind. Arcs can be marked as finished, looking for feedback, and with other attributes which I can’t remember, to let players know their status. This way, you can be aware if you’re running a work-in-progress, or the final product.

Want to play a game?

July 22, 2009

Its been a while since I’ve had time to update this site. Issue 15 is live. Issue 16 has been announced, and the Going Rogue expansion has been announced as well. I’ve only been able to play a bare handful of times in the past few weeks, because of work on the house, but that should get better by next week. I just played “The Liquefactionist Manifesto” on a new villain (Plant/Thorns Dom) and loved it. Its the first mission I’ve ever given 5 stars too. I’ll play it over again and do a little write up for posterity as soon as I can.

Issue 15 Open Beta

June 4, 2009

I should have posted this a week ago, but I’ve been busy. The garage is basically done and the basement is next. Anyhow, here are the Mission Architect-related updates from the Open Beta for I15. The list of updates for the entire issue can be found here.

Mission Architect Updates

Architect Toolbox

  • The Architect Toolbox provides new testing tools that allow players to better and more easily polish their content before sharing it with the public.
  • Enhanced Mission Architect Searching and Navigation options
  • Key phrase tagging and arc difficulty display help players find the content they’re looking for even faster
  • Missions can now be selected for both “Hall of Fame” and “Dev Choice”
  • “Dev Choice” missions have selectable reward types,you can choose between earning Tickets or normal rewards.
  • New Server-wide Architect Chat channel
  • The command to use the Mission Architect Chat Channel is /ma
  • Two new maps available “Grandville Beach” and “President Marchand’s Office”.
  • Other Mission Architect Creation Enhancements: New options for creating custom stories.
  • The Mission Architect User Interface now has a “Random” button so that players can search for a Random story arc.
  • The Page Display in the Mission Architect User Interface has been improved.

Mission Architect

  • Level Range per mission may now be set by the author in the Mission Architect. If the player does not set these levels then story arcs must obey the same level restrictions as what is currently on live. However if they set the level then any level range may be used, but it will conform to these rules:
  • A critter that spawns higher than the level range chosen will be brought down.
  • A critter that spawns lower than the level range chosen will not be brought up.
  • If there are critters outside the range they will display “Warning” messages instead of error messages in the editor. Additionally, Players will see a warning message on the arc if it contains higher level critters which have been brought down.
  • Comments are now gathered together on the client and are readable via the “Comments” button on your published arcs.
  • Collection Objects can now be triggered like other objectives.
  • The vendor will now sell random common salvage in both the ‘Invention Salvage’ and ‘Reward Rolls’ categories.

Mission Architect Custom Critters

  • Dark Miasma – Switched availability of Twilight Grasp and Darkest Night. Twilight Grasp is now available to standard minions.
  • Radiation Emission – Switched availability of Radiant Aura and Radiation Infection. Radiant Aura is now available to standard minions.
  • Mind Control – Confuse now available at Extreme setting
  • Illusion Control – Deceive now available at Extreme Setting
  • Custom Critters – Electrical Melee – Lightning Bolt corrected to red colored lightning.
  • Custom Critters – Energy Melee – Power Blast corrected to red colored Power Blast effects.
  • Custom Critters – Corrected Minion Ranged damage values.
  • Custom Critters – All ranged attacks added to melee powersets have been corrected to use the ranged damage table.


  • The Master Architect badge should now correctly state that it will grant charges of the Invigorate power, instead of the Vitalize power, when a player logs off in either a University or Architect Entertainment building.
  • The Rocketman badge should now have its name be ‘Rocketwoman’ if the owner is a female character
  • The Master Architect Day Job accolade badge should now show the player help text on how to obtain it once either of the Professor or Architect day job badges have been earned.
  • Ironman/Ironwoman badge should no longer refer to a female character owning the badge as ‘Ironman’ in this badge’s description.
  • The Soul Taker badge should correctly spell ‘Tarixus’ correctly.
  • The Wiseguy/Wisegal badge should no longer refer to a female character owning the badge as ‘Wiseguy’ in this badge’s description.
  • Villains who earn the Popular and Leader badges should have the badge description refer to the Rogue Isles instead of Paragon City.
  • Heroes that earned Villain only monster badges and Villains that earned Hero only monster badges during the 5th Anniversary have had these badges revoked.
  • Added text to the arena tournament badges that explains how you get them as well as how you got them.
  • Corrected the hint text for the Mission Engineer accolade. It should now correctly hint at the correct requirements for the changes made to Mission Architect badges in Issue 15.
  • The Leader badge will now have unique long help text for both heroes and villains instead of being the same as the Popular badge.
  • Fixed a typo in the Depths of Time badge description.

Mission Architect Badges

The Mission Architect badge experience has gone under a revamp. All series of badges that previously required an objective to be completed a number of times (Click on X objectives, Defeat X enemies, Play X Missions, etc.) have been reduced to a single badge that only requires these objectives to be completed once.

  • Example: You’ll now get the Ticket Taker badge for earning your first ticket, the Author badge from the first person playing your mission architect arc, and Recognized for someone rating your mission the first time.
  • This means a number of badges needed to be removed and requirements for some badges to be changed. Below is an outline of what has changed:
  • The following badges have been removed from the Mission Architect Badge list:
    • Adventurer
    • Plugged In
    • Escapist
    • Hardcore Gamer
    • Ticket Hound
    • Ticket Fiend
    • Ticket Master
    • Golden Ticket
    • Creator
    • Story Teller
    • Writer
    • Bard
    • Acclaimed
    • Illustrious
    • Renowned
    • Living Legend
    • The Chosen One
    • Discerning
    • Aficionado
    • Maven
    • Connoisseur
    • Button Masher
    • Impulsive
    • Unpredictable
    • Pressed the Red Button
    • Virtual Victor
    • Virtual Destroyer
    • Virtual Warrior
    • Virtual Soldier
    • Virtual Slayer
    • Virtual Button Masher
    • Virtually Curious
    • Virtually Erratic
    • Mission Seeker
    • Mission Investigator
    • Mission Detective
    • Mission Inquisitor
    • Mission High Inquisitor
    • Evaluator
    • Reviewer
    • Judge
    • Two Thumbs Up
    • Windfall
    • Bounty
    • Premium
    • Bonanza
    • Jackpot
    • Virtual Ticket Taker
    • Virtual Ticket Hound
    • Virtual Ticket Fiend
    • Virtual Ticket Master
    • Virtual Golden Ticket
    • Activated
    • Encouraged
    • Motivated
    • Galvanized
    • Hall of Famer
    • Builder
    • Constructor
    • Engineer
    • Designer
    • Master Builder
    • Resolute
    • Undaunted
    • Virtuous
    • Champion of Justice
    • Evildoer
    • Malefactor
    • Nefarious
    • Diabolical
    • Show Off
    • Hotshot
    • Went the Extra Mile
    • Overachiever
    • Architect L
    • Architect LXXV
    • Architect C
    • Do Gooder
    • Safekeeper
    • Savior
    • To The Rescue
    • Virtual Do Gooder
    • Virtual Guardian
    • Virtual Savior
    • Virtual Rescuer
    • Decimator
    • Obliterator
    • Marauder
    • Cataclysmic
    • Virtual Decimation
    • Virtual Obliteration
    • Virtual Marauder
    • Virtual Cataclysm
    • Eliminator
    • Liquidator
    • Executioner
    • Terminator

The following Mission Architect badges remain:

  • Thrill Seeker
  • Gamer
  • Ticket Taker
  • Author
  • Recognized
  • Mission Engineer
  • Early Bird
  • Admiring
  • Virtual Victor
  • Poor Impulse Control
  • Virtually Impulsive
  • Critic, Customizer
  • Bug Fixer
  • Energized
  • Among Friends
  • Heroic
  • Villainous
  • Workaholic
  • Virtual Victim
  • Payoff
  • Architect X
  • Architect XXV
  • Extractor
  • Virtual Extractor
  • Destructive
  • Virtual Destruction
  • Assassin

The Mission Engineer Accolade now requires the following badges:

  • Thrill Seeker
  • Gamer
  • Ticket Taker
  • Author
  • Recognized
  • Early Bird
  • Customizer
  • Bug Fixer

Mids is retiring from development of COH Planner

May 21, 2009

Steiner will be filling his shoes. Its from this thread on the COH forums. The thread links to another on the Titan Network, in which Mids says the following:

Alas, the time has come for me to retire from development and maintenance of Mids’ Hero/Villain Designer.
It’s sad to say, but I’m not able to give it the level of attention and time that I could in the past.

So, with that in mind, I’ve taken the difficult decision to pass it on to someone who can give it the level of commitment it needs, as I’d very much like it to remain available and useful as a resource for the CoX community.

Steiner at the Titan Network has agreed to take it on, and will be handling future updates and such. Though I’m sure I’ll be checking up on him from time to time to keep him on the straight and narrow. Wink

I’d like to thank the community as a whole for the support and positive feedback you’ve always given me, I’ve very much enjoyed my tenure as ‘planner guy’.

Going Rogue: Trailer and Press Release

May 12, 2009

A trailer has been released on this web page. A press release page has also been made live. The following information was included in the press release:

NCsoft and Paragon Studios to Challenge Gamers to Walk the Line Between Good and Evil–or Cross it!

SEATTLE, Washington – May 12, 2009NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs), and Paragon Studiosâ„¢, the developer of City of Heroes®, today announced the development of City of Heroes Going Rogueâ„¢, the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005. As the name implies, Going Rogue will blur the line between heroes and villains in the first and longest-running super-powered comic book MMO game.

In the Going Rogue expansion, hero and villain characters will become immersed in the new parallel universe known as Praetoria, which is governed by Tyrantâ„¢, the evil incarnation of the game’s main protagonist, Statesmanâ„¢. As gamers search for Tyrant and the rest of his Praetorian guard, implacable foes and fierce resistance will arise to face them from all sides, causing heroes and villains alike to question their loyalties.

City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Islesâ„¢ and villain archetypes to experience Paragon Cityâ„¢. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero’s or villain’s moral compass, which could eventually change the hero’s or villain’s alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game’s lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.

City of Heroes has brought a fresh new perspective to the MMO stage with its foray into the super-powered hero comic book genre, and we are excited to present gamers with even more innovative content in Going Rogue,” said Brian Clayton, general manager and executive producer at Paragon Studios. “For years, players could choose between playing as a hero or a villain. Now we will present a third, malleable path where players can be affected by the results of their actions, enabling them to further develop, unveil new perspectives, and overcome new challenges.”

NCsoft will share more details on Going Rogue in the coming months. The game is currently in development by NCsoft’s Paragon Studios, the City of Heroes development team that most recently launched the ground-breaking Mission Architect system. The launch of Mission Architect sets a significant milestone for City of Heroes as the first MMO to allow players to create user-generated content. City of Heroes has and continues to set new standards among its MMO peers and player community with its engaging and approachable comic book-inspired universe theme and consistent delivery of concepts that break the standard MMO mold.


So, what could this mean for us? Dual Pistols and Demon Summoning, for two things. A new box, on the scale of City of Villains. The ability to switch sides, naturally, and if we’re lucky, something native to Praetorian Earth as well. Power Customization could very well launch with this box. COV debuted with a graphical update to the COH engine. It wouldn’t be surprising if COR packaged technology on a similar scale. I do wonder how this will blend with the Mission Architect, and I’m excited at the possibility of having Statesman, Reichsman (who will most likely re-emerge during I15) and Tyrant over to barbecue.

Oh, an initial FAQ was also released just now, along with an official announcement from Paragon Studios.