Archive for June, 2009

Issue 15 Open Beta

June 4, 2009

I should have posted this a week ago, but I’ve been busy. The garage is basically done and the basement is next. Anyhow, here are the Mission Architect-related updates from the Open Beta for I15. The list of updates for the entire issue can be found here.

Mission Architect Updates

Architect Toolbox

  • The Architect Toolbox provides new testing tools that allow players to better and more easily polish their content before sharing it with the public.
  • Enhanced Mission Architect Searching and Navigation options
  • Key phrase tagging and arc difficulty display help players find the content they’re looking for even faster
  • Missions can now be selected for both “Hall of Fame” and “Dev Choice”
  • “Dev Choice” missions have selectable reward types,you can choose between earning Tickets or normal rewards.
  • New Server-wide Architect Chat channel
  • The command to use the Mission Architect Chat Channel is /ma
  • Two new maps available “Grandville Beach” and “President Marchand’s Office”.
  • Other Mission Architect Creation Enhancements: New options for creating custom stories.
  • The Mission Architect User Interface now has a “Random” button so that players can search for a Random story arc.
  • The Page Display in the Mission Architect User Interface has been improved.

Mission Architect

  • Level Range per mission may now be set by the author in the Mission Architect. If the player does not set these levels then story arcs must obey the same level restrictions as what is currently on live. However if they set the level then any level range may be used, but it will conform to these rules:
  • A critter that spawns higher than the level range chosen will be brought down.
  • A critter that spawns lower than the level range chosen will not be brought up.
  • If there are critters outside the range they will display “Warning” messages instead of error messages in the editor. Additionally, Players will see a warning message on the arc if it contains higher level critters which have been brought down.
  • Comments are now gathered together on the client and are readable via the “Comments” button on your published arcs.
  • Collection Objects can now be triggered like other objectives.
  • The vendor will now sell random common salvage in both the ‘Invention Salvage’ and ‘Reward Rolls’ categories.

Mission Architect Custom Critters

  • Dark Miasma – Switched availability of Twilight Grasp and Darkest Night. Twilight Grasp is now available to standard minions.
  • Radiation Emission – Switched availability of Radiant Aura and Radiation Infection. Radiant Aura is now available to standard minions.
  • Mind Control – Confuse now available at Extreme setting
  • Illusion Control – Deceive now available at Extreme Setting
  • Custom Critters – Electrical Melee – Lightning Bolt corrected to red colored lightning.
  • Custom Critters – Energy Melee – Power Blast corrected to red colored Power Blast effects.
  • Custom Critters – Corrected Minion Ranged damage values.
  • Custom Critters – All ranged attacks added to melee powersets have been corrected to use the ranged damage table.

Badges

  • The Master Architect badge should now correctly state that it will grant charges of the Invigorate power, instead of the Vitalize power, when a player logs off in either a University or Architect Entertainment building.
  • The Rocketman badge should now have its name be ‘Rocketwoman’ if the owner is a female character
  • The Master Architect Day Job accolade badge should now show the player help text on how to obtain it once either of the Professor or Architect day job badges have been earned.
  • Ironman/Ironwoman badge should no longer refer to a female character owning the badge as ‘Ironman’ in this badge’s description.
  • The Soul Taker badge should correctly spell ‘Tarixus’ correctly.
  • The Wiseguy/Wisegal badge should no longer refer to a female character owning the badge as ‘Wiseguy’ in this badge’s description.
  • Villains who earn the Popular and Leader badges should have the badge description refer to the Rogue Isles instead of Paragon City.
  • Heroes that earned Villain only monster badges and Villains that earned Hero only monster badges during the 5th Anniversary have had these badges revoked.
  • Added text to the arena tournament badges that explains how you get them as well as how you got them.
  • Corrected the hint text for the Mission Engineer accolade. It should now correctly hint at the correct requirements for the changes made to Mission Architect badges in Issue 15.
  • The Leader badge will now have unique long help text for both heroes and villains instead of being the same as the Popular badge.
  • Fixed a typo in the Depths of Time badge description.

Mission Architect Badges

The Mission Architect badge experience has gone under a revamp. All series of badges that previously required an objective to be completed a number of times (Click on X objectives, Defeat X enemies, Play X Missions, etc.) have been reduced to a single badge that only requires these objectives to be completed once.

  • Example: You’ll now get the Ticket Taker badge for earning your first ticket, the Author badge from the first person playing your mission architect arc, and Recognized for someone rating your mission the first time.
  • This means a number of badges needed to be removed and requirements for some badges to be changed. Below is an outline of what has changed:
  • The following badges have been removed from the Mission Architect Badge list:
    • Adventurer
    • Plugged In
    • Escapist
    • Hardcore Gamer
    • Ticket Hound
    • Ticket Fiend
    • Ticket Master
    • Golden Ticket
    • Creator
    • Story Teller
    • Writer
    • Bard
    • Acclaimed
    • Illustrious
    • Renowned
    • Living Legend
    • The Chosen One
    • Discerning
    • Aficionado
    • Maven
    • Connoisseur
    • Button Masher
    • Impulsive
    • Unpredictable
    • Pressed the Red Button
    • Virtual Victor
    • Virtual Destroyer
    • Virtual Warrior
    • Virtual Soldier
    • Virtual Slayer
    • Virtual Button Masher
    • Virtually Curious
    • Virtually Erratic
    • Mission Seeker
    • Mission Investigator
    • Mission Detective
    • Mission Inquisitor
    • Mission High Inquisitor
    • Evaluator
    • Reviewer
    • Judge
    • Two Thumbs Up
    • Windfall
    • Bounty
    • Premium
    • Bonanza
    • Jackpot
    • Virtual Ticket Taker
    • Virtual Ticket Hound
    • Virtual Ticket Fiend
    • Virtual Ticket Master
    • Virtual Golden Ticket
    • Activated
    • Encouraged
    • Motivated
    • Galvanized
    • Hall of Famer
    • Builder
    • Constructor
    • Engineer
    • Designer
    • Master Builder
    • Resolute
    • Undaunted
    • Virtuous
    • Champion of Justice
    • Evildoer
    • Malefactor
    • Nefarious
    • Diabolical
    • Show Off
    • Hotshot
    • Went the Extra Mile
    • Overachiever
    • Architect L
    • Architect LXXV
    • Architect C
    • Do Gooder
    • Safekeeper
    • Savior
    • To The Rescue
    • Virtual Do Gooder
    • Virtual Guardian
    • Virtual Savior
    • Virtual Rescuer
    • Decimator
    • Obliterator
    • Marauder
    • Cataclysmic
    • Virtual Decimation
    • Virtual Obliteration
    • Virtual Marauder
    • Virtual Cataclysm
    • Eliminator
    • Liquidator
    • Executioner
    • Terminator

The following Mission Architect badges remain:

  • Thrill Seeker
  • Gamer
  • Ticket Taker
  • Author
  • Recognized
  • Mission Engineer
  • Early Bird
  • Admiring
  • Virtual Victor
  • Poor Impulse Control
  • Virtually Impulsive
  • Critic, Customizer
  • Bug Fixer
  • Energized
  • Among Friends
  • Heroic
  • Villainous
  • Workaholic
  • Virtual Victim
  • Payoff
  • Architect X
  • Architect XXV
  • Extractor
  • Virtual Extractor
  • Destructive
  • Virtual Destruction
  • Assassin

The Mission Engineer Accolade now requires the following badges:

  • Thrill Seeker
  • Gamer
  • Ticket Taker
  • Author
  • Recognized
  • Early Bird
  • Customizer
  • Bug Fixer